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Old Sep 25, 2007, 09:06 PM // 21:06   #81
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Quote:
Originally Posted by Spazzer
Move the points from Survivor to Lucky, and remove the Survivor title.

I don't like having my main character "gimped" compared to newer characters just because she was made a year before titles were introduced. Besides, with all of these reconnect issues and the refusal to add a toggle feature to reconnects, it's only suitable that Survivor count towards Lucky.
I'm sick of my survivors having to listen to the QQing of old characters. I think we should delete any character made before factions.

Oh.. I guess we'll need to delete any charater that wasn't started in Proph too, gotta stop the LDoA crying while we're at it.
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Old Sep 25, 2007, 09:06 PM // 21:06   #82
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/notsigned

This is entirely about not being able to get a statue in HoM. There are plenty of other statues you can get that most Survivors would not dare to attempt (unless they are rank 3.) I refer to the conqueror statues, the ones you receive when you complete Sorrow's Furnace, Fissure of Woe, The Underworld, etc.
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Old Sep 25, 2007, 09:27 PM // 21:27   #83
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Originally Posted by Necris
Yes. You can be blamed. That's what I'm doing right now.

You're trying to justify the existence of something that really means nothing, and in trying to attain that title, you frustrate the game for all the players on your team because you leave whenever you're about to get nicked.
Sounds like you're a little pissed off, trying to belittle the existence of something that means nothing (at least to you).

Took my ranger to LS with heroes/henchmen and a couple of guild groups. Never (and I mean not once) did I map out of an area or a mission to avoid dying. Yes, I played very carefully and I think learned to play better trying for the title. I gave much more thought to skill bars, pulling, where I was and what escape routes I had but I never left to avoid dying and losing the title. Nor did I XP farm or expect guild members to shepherd me through areas.

If you can't believe that then that's your problem. To me, it would result in a cheapened (if not worthless) title. Instead, on the way to LS, I completed 18 Elonan missions, 7 Canthan missions, 10 Tyrian mission, vanquished 5 areas, completed 4 HM missions, did every quest I could lay my hands on, mapped much of Elona, capped useful skills but didn't cap my way to the title either (capped a total of 23 skills on my way there), farmed sunspear points up to about 11K total -- picked up more in HM but that grind got old fast, and farmed lightbringer points up to lvl 3 there.

I worked hard for that my Legendary Survivor title, I became a better player while trying to get it, and I tend to get annoyed at people like you who blanket everyone who has the title with statements like ". . . you frustrate the game for all the players on your team because you leave whenever you're about to get nicked" and "The only way to not die in GW is to leave when you're just about to die, much to the chagrin of every other player in your party." You don't know how people got the title so if you're jealous, deal with it. If you don't like the fact that the title exists, deal with it (there are titles I think are worthless but that's just my opinion). If you don't like how people go after the title, that is the fault of the player -- not the title. Deal with that too.

Admittedly, it is a title in a game. Means nothing in real life. But nothing accomplished in a game does. Still no reason to slam everyone who goes after Legendary Survivor (or any other title) in the game. Grow up.

Last edited by wajj; Sep 25, 2007 at 09:32 PM // 21:32..
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Old Sep 26, 2007, 01:02 AM // 01:02   #84
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Quote:
Originally Posted by Snow Bunny
I understand every point made in this forum. It's just that most of them are bad. But way to analyze my posting style, I'll spare you a suitable epithet.

Let me ask you a question then.
LDoA rewards a lot of time invested in one action, and getting to Lvl 20 in pre, which, granted, takes quite a bit of effort & time.
Survivor takes patience, effort, and active management of your character so that you can't just crash through every mob you come to.

They both reward patience and dedication.

What would a title that neither can get reward? Impatience, bad playing, and lack of effort?

Good work, you are sticking up with those who have little to no personal responsibility, and want to be rewarded for said attitude.

Have fun with that. ::insert epithet::
I'm truly impressed. You deviated from your standard (but still offensive and ignorant) posting style.

Quote:
Originally Posted by Snow Bunny
What would a title that neither can get reward? Impatience, bad playing, and lack of effort?
That's not much of a title at all. Why do you want ANet impliment a title like that?

Patience? Dedication?

Titles are suppose to be "fun" to obtain... I'm not sure why you're going for titles, but the titles in the game are suppose to be fun to achieve.

Survivor is not fun for me. It might be fun for others, but not for me. Therefore, it would be logical to assume I am never going to go for it.

I suggested ANet impliment a title that is fun in a different way.

Make a title for impatience, bad playing, and lack of effort? Why would you even suggest that? What's wrong with you?
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Old Sep 26, 2007, 01:16 AM // 01:16   #85
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Quote:
Originally Posted by FelixCarter
Titles are suppose[d] to be "fun" to obtain... I'm not sure why you're going for titles, but the titles in the game are suppose to be fun to achieve.
I think that's only true because a persons definition of fun can be anything really. Wall crawling every area of a campaign for fractions of a percent for cartographer? Yeah sure. Going through every mission probably for the second or third time to get masters for protector? Meh. Identifying 10,000 golds? Okay, no.

It was always my assumption titles were meant as a time and gold sink, but to each his/her own.

That being said, I'm all for adding more titles; I think it's obvious you can't just delete an existing title from the game though.
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Old Sep 26, 2007, 01:23 AM // 01:23   #86
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Quote:
Originally Posted by Vermilion
I think that's only true because a persons definition of fun can be anything really. Wall crawling every area of a campaign for fractions of a percent for cartographer? Yeah sure. Going through every mission probably for the second or third time to get masters for protector? Meh. Identifying 10,000 golds? Okay, no.
I didn't say maxing titles is fun.
I only max the protector titles... Sometimes another title here and there...
But the other ones are just fun to push up every now and then while I help friends, do quests/missions, farm, etc...


Quote:
Originally Posted by Vermilion
It was always my assumption titles were meant as a time and gold sink, but to each his/her own.
Your assumption, I assume, was correct.
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Old Sep 26, 2007, 01:30 AM // 01:30   #87
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Well if you aren't maxing the titles then what's the point?
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Old Sep 26, 2007, 01:40 AM // 01:40   #88
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Quote:
Originally Posted by King's Spectre
I'm sick of my survivors having to listen to the QQing of old characters. I think we should delete any character made before factions.

Oh.. I guess we'll need to delete any charater that wasn't started in Proph too, gotta stop the LDoA crying while we're at it.
What are you going on about?
Quote:
Originally Posted by Arya Littlefinger
I honestly don't see what the big deal is of having LDoA and Survivor unattainable for older characters, there are still 40 titles available without those two.
You know, it honestly wouldn't be much of a big deal of the Hall of Monuments was per account rather than per character. As it is, your transfered rewards to Guild Wars 2 are designed to be on one character only. Since I'm a bit of a slower, casual gamer, this means I'm at 17 maxed titles for my main--I never got the chance to even attempt to earn LDOA or Survivor with her.

[edit]
Now 26. When I max the 3 consumables titles soon, I will be at 29 and stuck.

Last edited by Spazzer; Jan 13, 2011 at 12:37 AM // 00:37..
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Old Sep 26, 2007, 01:41 AM // 01:41   #89
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Quote:
Originally Posted by FelixCarter
I'm truly impressed. You deviated from your standard (but still offensive and ignorant) posting style.


That's not much of a title at all. Why do you want ANet impliment a title like that?

Patience? Dedication?

Titles are suppose to be "fun" to obtain... I'm not sure why you're going for titles, but the titles in the game are suppose to be fun to achieve.

Survivor is not fun for me. It might be fun for others, but not for me. Therefore, it would be logical to assume I am never going to go for it.

I suggested ANet impliment a title that is fun in a different way.

Make a title for impatience, bad playing, and lack of effort? Why would you even suggest that? What's wrong with you?
That's what I'm asking you.

::insert epithet::

Survivor is sort of challenging, it rewards patience.
LDoA certainly rewards dedication, if it is mindnumbing.

What does a title that neither can get reward?

That's what I'm asking you.

Way to not answer a question, yet still retain your hubris.

GG

::insert epithet::
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Old Sep 26, 2007, 01:45 AM // 01:45   #90
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Survivor is a cheap title because there are motheds of making it cheap. It doesn't matter that you didn't use those cheap methods, but they still exist. My view is what the point of not doin it the cheap way when u get the same reward as sweating it the harder way, it rather dumb when u think about it.
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Old Sep 26, 2007, 03:11 AM // 03:11   #91
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Quote:
Originally Posted by Vermilion
Well if you aren't maxing the titles then what's the point?
I usually only get R7 or R8 in the PvE titles so that I can use some of the PvE skills. But I never actually get around to ever maxing them out. It's fun to push the bars up every now and then, but I don't like to spend more than a couple minutes doing it, otherwise it gets kinda boring.
Quote:
Originally Posted by Snow Bunny
GG
Thanks.
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